Spartina 449

Conceptualized, art directed, and designed woman's handbags, clothing, and athletic equipment product line.
Client
Spartina 449
Role
Graphic Designer
Year
2019-2020
Spartina 449
Details
Roll

Product Development - Graphic Designer

In 2019, I became part of the Spartina 449 product development team. In this role, worked on every stage of the soft goods design process including conceptualization, developing specifications, fabricating rounds of prototypes, conducting supplier and material research, and providing overseas design support through final product. My focus was in tennis and golf products, handbags, and women's accessories. Over fifty of my product designs are currently being sold throughout stores in the USA. I also worked on a broad array of graphic design projects from product development to designing digital and print assets. I worked collaboratively with the owners, copywriter, and marketing team to facilitate creative concepts throughout the brand.

Challenge

Create a product that is trending in the current market while reflecting our own company values and unique style. Who is our target customer?

For every season, our team kicked off the creative process with a design brainstorming session. A large part of this meeting was based on forecasting market trends and understanding the needs of our customer base. We would look at past product sales to evaluate what our customers liked and how we could create a new product that would align with our customer needs. For each new product I worked on, I had to start by finding answers to the following questions:

  • Who is our target consumer?
  • What similar products are being sold in the market?
  • What materials do we have on hand?

After coming up with the initial concepts, I then continued with 2D sketches (hand drawn and in Adobe Illustrator) of the product. These sketches allowed me to entertain new ideas and concepts based on the design, and help to identify and solve potential design or manufacturing issues. During this phase, I focused on the physical and aesthetic design for the overall vision of the product and its market.

Process + Design

Technical design package for overseas manufacures

A large part of my role was putting together a tech package to be sent to overseas manufactures for each product. Each tech pack included:

  • 2D Technical drawing of each view created in Adobe Illustrator
  • Photographs of reference items if available
  • A color-way page to show fabric placement and color combinations
  • Any branding details, graphics, print artwork, or embellishments
  • Specific measurements of the product

From each tech pack, we would receive a prototype of the product. I then would be responsible for testing and evaluating the product for a customer. Sometimes this involved multiple rounds of prototypes.

Result

Functional designs equals top grossing products.

The GypSea Mermaid Collection, which I art directed became the top selling Black Friday item. In Spring 2020, two of my handbags, the Lauren Tote and the Lindsey Phone Crossbody were top grossing items for the season. Over fifty of my product designs are currently being sold throughout stores in the USA.

Lessons Learned

The journey from concept to final product is not always straight forward and can change at any moment.

As a product development designer, I learned the importance of details, patience, and communication. The overall experience provided me with heaps of new tools and has transformed myself as a designer not only to be user-centric but to pay attention to the different details required for each product. Here are some of my takeaways:

Think like the consumer: We want to be neutral in the design process and always listen to customer feedback from previous seasons. I had to come up with new and edgy designs, but sometimes these designs did not resonate with our customer base. I had to learn to design for the customer and not myself.
Product development is not a linear process: In the prototyping phase there were many times when I thought I was close to the final product, but then realized a change needed to be made to either better satisfy the customer or because of manufacturing issues.
Clear and simple communication is best: The manufactures I worked with were located in various countries across the world. I had to make sure my tech packs and illustrations were clearly communicated to help avoid delays in production from mistakes in the prototype.
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